Monday, 7 May 2012

Economy


This is a shot showing how I reduced the polygon count (how economical the asset is) from 118 tris on the right, to 41 tris on the left. There is no noticeable difference in the rendered geometry, the shapes look almost exactly the same in-game, as it were.

Maya Viewport Shots


These are some screenshots from the Maya viewport, showing the wireframe and realtime process of constructing the environment.


Environment Renders


These are some renders of the work in progress on the final environment. As it is being constructed in a modular manner, there is more of an emphasis on creating good quality assets, then duplicating and changing them to flesh out the world.