Thursday, 6 October 2011

Battlefield Beta

I was playing the Battlefield 3 Beta and this gives me a rare chance to see a slightly rushed environment in which I can pick up on mistakes that might be ironed out in the final game. I could learn from some of the things that do not work in terms of the art.
For a start they have left the bits of grass that stick up where there is actually concrete, but that's a pretty simple mistake. They also have made some puddles on roads that at first look good but on closer inspection just use the same moving water texture as on the lake which does not look at all correct on such a different scale. It looks like the roads are made from a tileable template that includes the puddles, as they are present even on downhill slopes which would obviously not be possible due to gravity.
Minor gripes but it is interesting to see that, even in the industry, it doesn't all look perfect on the first try.


Wish I could take screen captures on Xbox 360 :S

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